

If the opponent parries a bomb that hits them directly the bomb flies towards Mollo, but if they parry the explosion Mollo is instead put into parry stun scaled to how far away he is from the opponent, allowing them to close the distance and retaliate.
Mollo is great at hitting opponents from far away because of his ability to knock bombs in any direction to attack opponents from anywhere on the stage.Default, Firecracker, and Flashbang can be used to combo when primed, but unprimed bombs cause opponents to flinch when hit by it, allowing him to keep opponents close during combos. Mollo has a great combo game due to a mixture of his quick movement speed and bombs.He is also able to hit these bombs at opponents with his own attacks. He has access to bombs which he can use as stage control. Mollo's playstyle revolves around powerful setups.
